Manual · Chapter 4
Shots and takes
Every shot is the same short conversation. After two or three, it's muscle memory.
The shot loop
For each shot on the shotline, Nila walks the same decisions. Each is a card; most are a tap on a preset. When she has enough, she offers to fill the rest from your Notebook — say yes and review, or answer yourself.
- Who — which characters are in the shot, how they're staged, and where everyone stands (blocking).
- Where — the environment, and the art style if this shot departs from the project look.
- Camera — where the camera is and how it's framed, then how it moves.
- Light and time — how the shot is lit and what time of day it is.
- Beats — what happens, drawn from the beat sheet.
- Scene frame — Nila composes the still that the take will animate. This is the moment to check identity, framing and mood before spending video credits.
- Voice — she reads the lines from the beat sheet in each character's cast voice.
- Take — the video is rendered from the scene frame.
Takes and re-rolls
A take is one generated video for the shot. Roll another if you want options; every take is kept, and you pick which one the timeline uses. The phone preview in the shot row plays the current take.

- Model — the video model decides quality, motion and cost per second. The included models depend on your plan; the cost shows on the button before you click.
- Duration — a take's length comes from the shotline; change it there.
- Lip-sync — for shots with dialogue, Nila can sync the mouth to the voice line after the take renders.
Refining a finished shot
Right-click a finished shot's marker and choose Expand shot to lay out every decision you made for it — inspect them, then edit from any one. Rewind to shot resets that shot and every shot after it, and asks first. When every shot is lit, Nila's last card offers Move to Editor.